Since 2018, Marc Olano has been working in Acm Siggraph based None, None. This person is a proficient 2020 Real-Time Live! Program Chair with over 21 years of work experience. According to Marc's resume and work profile, this person has worked at more than 11 companies with numerous backgrounds and gained different skills. Marc attended school at the University of North Carolina at Chapel Hill from 1990 to 1998. Marc Olano can be found in Washington, DC – where this person is currently located. You can search for this professional's email address and number. We can also provide you additional contact information upon request.
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Mark Olano
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2020 Real-Time Live! Program Chair
New York
In charge of organizing and running the Real-Time Live! program at SIGGRAPH 2020 in Washington DC, showcasing demos of the best live real-time content of the year.
from Nov 2018
Rendering Engineer
Timonium, MD
Shading work for an upcoming mobile game title.
Jun 2018 — Aug 2018
Rendering Engineer
Cary, NC
On sabbatical from UMBC. Working on rendering technology for Unreal Engine 4.
Jun 2016 — Jun 2017
Visiting Faculty
100 Bureau Dr, Gaithersburg, MD 20878
Developing interactive scientific visualization tools using procedural shading.
Sep 2006 — May 2016
Graphics Consultant
1966 Greenspring Dr, Lutherville Timonium, MD 21093
Consulting work on Ashes of the Singularity and Oxide's Nitrous game engine. Included ACES color space support and an initial Vulkan port of the Nitrous engine.
May 2014 — Aug 2015
Editor In Chief
JCGT is an open-access journal, free for authors and free to read, focused on practical computer graphics techniques with real-world application. JCGT was founded in 2012 to continue the leg...
from Jul 2015
Graphics Consultant
3100 Ocean Park Blvd, Santa Monica, CA 90405
Work for Activision Studio Central on approximations for area lights.
2011 — 2013
Graphics Programmer
Sparks, MD
On sabbatical from UMBC, developed new graphics technology for Civilization V. Notable projects included LEAN mapping for normal map filtering, and GPU-based texture decompression used for t...
Aug 2009 — Jun 2010
Visiting Faculty
Developed flexible programmable framework for artistic rendering, with applications for automatic medical illustration.
Jun 2003 — Aug 2005
Associate Professor
1000 Hilltop Cir, Baltimore, MD 21250
Doing research on interactive computer graphics and graphics hardware. Director of the Computer Science Game Development Track, part of the UMBC gaming animation and interactive media (GAIM)...
from Aug 2002
Member of Technical Staff
900 north Mccarthy Blvd, Milpitas, CA 95035
Technical Lead, OpenGL Shader project
Apr 1998 — Jul 2002
Education
Occupations
Executive
Chairperson
IT Professional
Computer Software Professional
Engineer
Chief Executive
Software Developers
Skills
Computer Graphics
Opengl
Computer Science
3D Graphics
Game Development
Shaders
Modeling
Virtual Reality
Computer Vision
3D Modeling