Luc E Martin is a eficient professional, that works in Lake Washington Institute of Technology main office of which is in 49. as a Maya Instructor since 2012. This expert has earned professional experience in more than five positions at different companies. Luc E Martin went to the The Art Institute of Seattle and was studying from 2006 to 2009. Port Hadlock, Washington is the city, where this person was lastly known to be settled. Luc E Martin's e-mail and phone are accessed through this website by request.
Name variants:
Luc Martin
Contact Information
Last Update
Jul 14, 2022
Email
lu**@gmail.com
Location
Port Hadlock, WA
Workplace
Colleagues
Work History
Maya Instructor
11605 132Nd Ave northeast, Kirkland, WA 98034
Teaching Environment Art and Lighting and Effects
Jan 2012 — Dec 2012
Academy Director and Maya Instructor
910 east Hamilton Ave SUITE 300, Campbell, CA 95008
I was the Director of an iD Gaming Academy session in July 2010. I was responsible for campers staying safe and having fun while learning all about industry standard software and work-flows....
Jul 2010 — Jul 2010
Character Artist
Seattle, WA
I work with Senior and full time character artists under the direction of the Character Lead doing anything that's asked of me. This includes asset wrangling and clean-up, implementation of ...
Nov 2007 — Jul 2009
Assistent Warehouse Manager, Virginia
I was in charge of the quality assurance staff, and with the shipping end of the warehouse in general. I had to troubleshoot any problems that came up to ensure that our employees had a safe...
Aug 2000 — Oct 2005
Education
2006 — 2009
Occupations
Professor
Instructor
Artist
Pedagogue
IT Professional
Computer Games Professional
Executive
Director
Computer Specialist
Operations Manager
Skills
Maya
Zbrush
Adobe Creative Suite
Vue
Unreal Editor
Unreal Engine 3
Unity3D
Sculpture
Digital Sculpting
Education
Character Design
Character Modeling
Texturing
Shaders
3D Modeling
3D Studio Max
Video Games
Animation
Photoshop
Modeling
Lighting
Uv Mapping
Texture Painting
Shading
Concept Design
3D Graphics
Mental Ray
Premiere
Digital Art
Low Poly Modeling
Perforce
Digital Painting
Environment Art
Rigging
Special Effects
After Effects
Compositing
Motion Graphics
Visual Effects
Normal Mapping