Slade Anderson has been a Design Program Manager in Airtime since 2019. Furthermore, this professional has on-the-job experience at more than 14 companies using similar skills. Slade has a total work experience of 22+ years. Slade Anderson studied at the Central Carolina Community College from 1985 to 1986. Currently the person lives in San Francisco, California region. Find this expert's actual phone number and email with our search.
Name variants:
Slade Anderson
Contact Information
Last Update
Jun 22, 2022
Email
sa**@apple.com, sl**@slade-anderson.com
Location
San Francisco, CA
Company
Workplace

Colleagues
Work History
User Experience Studio Manager
As the UX Studio Manager, I run day to day operations of the UX and Design group. Working with the Director of UX, we define goals for the group, set priorities and communicate to the rest o...
Mar 2014 — May 2016
User Experience Producer
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, the Mac and Apple Watch. Apple's three ...
from Apr 2016
Senior Producer and Product Owner
As Senior Producer and Product Owner, I oversaw the completion of the game Motocross Meltdown on the iOS and Android platforms. Working with my development team in Moscow, Russia and with de...
Feb 2013 — Feb 2014
Consultant
Companies I've consulted with:
Spark Plug Games
Lava Spark Studios
TikGames
Screen Angels Networks
NDI Teravision
from Jun 2012
Senior Producer
At Namco, was Senior Producer on 20 PC Casual, Flash and Social Games overseeing a team of Producers, Designers, Artist, Engineers and QA. As part of the management team, I helped grow the C...
Dec 2008 — Nov 2010
Senior Producer
While at Tikgames, produced and designed multiple commercially successful products that were also well reviewed. Worked with offshore development in the Ukraine and Belarus to create games ...
May 2006 — Dec 2008
Senior Producer
Advanced projects for a startup company focused on mobile games for women. Negotiated with external developer to create a mobile application and assisted licensing groups with contracts. Des...
Nov 2005 — May 2006
Producer
Drove production on WaterBalloonDrop, Skee-Ball for Prizes, and Frogger for Prizes on the J2ME and BREW systems
hired and directed art, sound, and production staff as well as external cont...
Jan 2005 — Nov 2005
Senior Producer, 1St Party
Tapwave was a hardware manufacturer that created the Zodiac gaming handheld, an award winning precursor to the PSP. As Senior Producer, I managed the development and launches of multiple lic...
Jul 2004 — Feb 2005
Producer
As the US Producer, I oversaw the launches of Ghostmaster, Big Mother Truckers, Starsky and Hutch, Mashed: Drive to Survive, Las Vegas Tycoon and Ford Racing 2 as well as consulted on the de...
Feb 2003 — Jun 2004
Executive Producer
Teamed with a small developer to research, design, and create games for Xbox, PS2, and PC. Pitched products to publishers in the US and worked with Sony, Nintendo, Microsoft, Nvidia, and ATI...
Aug 2001 — Feb 2003
Customer Support Manager 93-94 and Associate Producer 94-96 and Producer 96-01
I started my career in games as Manager of Customer Support at Accolade and quickly moved to Associate Producer and then Producer. In my eight years with Accolade I produced 15 titles, most ...
Mar 1993 — Jun 2001
Education
1985 — 1986
Occupations
Executive
Program Director
IT Professional
Information Technology Specialist
Manager
Director
Operations Manager
IT Specialist
Skills
Video Games
Game Development
Game Design
Mobile Games
Social Games
Casual Games
Mobile Applications
Mobile Devices
Iphone
Mmo
Online Gaming
User Experience
Project Management
User Interface Design
Computer Games
Monetization
Console Games
Team Building
Ios
Ps3
Interactive Entertainment
Offshore Software Development
Level Design
Management
Soft Skills
Agile Methodologies
Strategy
Xbox 360
Gameplay
Leadership
Jira
Strategic Partnerships
Product Management
Mobile Design
Graphic Design
Mobile Interface Design
Confluence
Github