Slade Anderson

Design Program Manager

Slade Anderson has been a Design Program Manager in Airtime since 2019. Furthermore, this professional has on-the-job experience at more than 14 companies using similar skills. Slade has a total work experience of 22+ years. Slade Anderson studied at the Central Carolina Community College from 1985 to 1986. Currently the person lives in San Francisco, California region. Find this expert's actual phone number and email with our search.
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Contact Information

Last Update
Jun 22, 2022
sa**, sl**
San Francisco, CA


Design Program Manager



Work History

Design Program Manager

from Nov 2019

User Experience Studio Manager

As the UX Studio Manager, I run day to day operations of the UX and Design group. Working with the Director of UX, we define goals for the group, set priorities and communicate to the rest o...
Mar 2014 — May 2016

User Experience Producer

Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, the Mac and Apple Watch. Apple's three ...
from Apr 2016

Senior Producer and Product Owner

As Senior Producer and Product Owner, I oversaw the completion of the game Motocross Meltdown on the iOS and Android platforms. Working with my development team in Moscow, Russia and with de...
Feb 2013 — Feb 2014


Companies I've consulted with: Spark Plug Games Lava Spark Studios TikGames Screen Angels Networks NDI Teravision
from Jun 2012

Director of Game Operations

Nov 2010 — Mar 2012

Senior Producer

At Namco, was Senior Producer on 20 PC Casual, Flash and Social Games overseeing a team of Producers, Designers, Artist, Engineers and QA. As part of the management team, I helped grow the C...
Dec 2008 — Nov 2010

Senior Producer

While at Tikgames, produced and designed multiple commercially successful products that were also well reviewed. Worked with offshore development in the Ukraine and Belarus to create games ...
May 2006 — Dec 2008

Senior Producer

Advanced projects for a startup company focused on mobile games for women. Negotiated with external developer to create a mobile application and assisted licensing groups with contracts. Des...
Nov 2005 — May 2006


Drove production on WaterBalloonDrop, Skee-Ball for Prizes, and Frogger for Prizes on the J2ME and BREW systems hired and directed art, sound, and production staff as well as external cont...
Jan 2005 — Nov 2005

Senior Producer, 1St Party

Tapwave was a hardware manufacturer that created the Zodiac gaming handheld, an award winning precursor to the PSP. As Senior Producer, I managed the development and launches of multiple lic...
Jul 2004 — Feb 2005


As the US Producer, I oversaw the launches of Ghostmaster, Big Mother Truckers, Starsky and Hutch, Mashed: Drive to Survive, Las Vegas Tycoon and Ford Racing 2 as well as consulted on the de...
Feb 2003 — Jun 2004

Executive Producer

Teamed with a small developer to research, design, and create games for Xbox, PS2, and PC. Pitched products to publishers in the US and worked with Sony, Nintendo, Microsoft, Nvidia, and ATI...
Aug 2001 — Feb 2003

Customer Support Manager 93-94 and Associate Producer 94-96 and Producer 96-01

I started my career in games as Manager of Customer Support at Accolade and quickly moved to Associate Producer and then Producer. In my eight years with Accolade I produced 15 titles, most ...
Mar 1993 — Jun 2001



Program Director
IT Professional
Information Technology Specialist
Operations Manager
IT Specialist


Video Games
Game Development
Game Design
Mobile Games
Social Games
Casual Games
Mobile Applications
Mobile Devices
Online Gaming
User Experience
Project Management
User Interface Design
Computer Games
Console Games
Team Building
Interactive Entertainment
Offshore Software Development
Level Design
Soft Skills
Agile Methodologies
Xbox 360
Strategic Partnerships
Product Management
Mobile Design
Graphic Design
Mobile Interface Design